UX Framework
Colour Customisation
Core Behaviour
Logic
Critical information must never rely on fixed colour values, as perception is subjective and varies significantly between users.
Addresses
Colour Vision Deficiency (CVD) and varying contrast sensitivity, which make standard "Red vs. Green" indicators indistinguishable for many.
Implementation Specification
The system allows users to remap the colours of key gameplay states (e.g., Friend, Foe, Path, Danger) to values they can personally distinguish. Alternatively, it offers high-contrast presets (e.g., Blue/Orange) that bypass common spectrum deficits.
Interaction Patterns
Colour Customisation Module: The Colour Customisation behaviour is the foundation for the Colour Customisation Module, which provides users with an interface to adjust colour settings and apply presets for improved visibility.
Accessibility Barriers
Sensory Regulation & Environmental Control/Colour Scheme Customisation: The Colour Customisation behaviour directly addresses exclusion for individuals with colour vision differences.