Accessibility Barriers
Independent Sensory Control
The User Reality: Standard VR design often relies on broad "Master Volume" sliders or binary "On/Off" toggles. This forces users into a frustrating choice between a hostile, overwhelming environment or total silence. Without the ability to isolate specific triggers - such as suppressing background machinery whilst keeping instructional voices audible - the experience remains inaccessible for those with sensory processing sensitivities.
Research:
The Openality Standard
The system must deconstruct the environment into individual, adjustable layers, allowing the user to filter out specific 'triggers', or 'stressors' from the overall sensory mix.
- Constraint: The interface must not group distinct audio or visual types under a single master control.
- Requirement: Music, Voice, SFX, and Ambience must be independently adjustable at any point during the session.
Core Behaviours
Granular Environmental Control: Providing independent mastery over distinct sensory channels.
Primary Interaction Patterns
The Sensory Dashboard: A centralised interface for adjusting sensory settings, accessible both before immersion and at any point during the experience.