Accessibility Barriers

Independent Sensory Control

The User Reality: Standard VR design often relies on broad "Master Volume" sliders or binary "On/Off" toggles. This forces users into a frustrating choice between a hostile, overwhelming environment or total silence. Without the ability to isolate specific triggers - such as suppressing background machinery whilst keeping instructional voices audible - the experience remains inaccessible for those with sensory processing sensitivities.

Research:

The Openality Standard

The system must deconstruct the environment into individual, adjustable layers, allowing the user to filter out specific 'triggers', or 'stressors' from the overall sensory mix.

  • Constraint: The interface must not group distinct audio or visual types under a single master control.
  • Requirement: Music, Voice, SFX, and Ambience must be independently adjustable at any point during the session.

Core Behaviours

Granular Environmental Control: Providing independent mastery over distinct sensory channels.

Primary Interaction Patterns

The Sensory Dashboard: A centralised interface for adjusting sensory settings, accessible both before immersion and at any point during the experience.

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Sensory regulation and environmental control